Punk celebrates his first WWE Title win at Money in the Bank. Photo courtesy of WWE.com.

Yes, that’s right, this is a wrestling post and if you’ve been following me on Twitter, you have likely seen the volume of wrestling tweets dramatically increase lately (actually, some of you have likely muted/unfollowed me because of it). Fact is, I’ve been a wrestling fan all my life, including the times in my youth when my mother banned it from my household along with the Simpsons. Needless to say though, it has been quite a while since wrestling, for any promotion has been a weekly stop-down event that I must watch live to avoid missing something great.

Sure, the WWE and TNA (recently re-branded to Impact Wrestling) have had a home on my DVR more times than not, and I’d catch the occasional PPV if it seemed interesting enough, but that was about it. There wasn’t really anyone or anything that grabbed my interest like Hogan’s turn to the nWo in WCW and his feud with Sting or the “I can’t believe that just happened” moments that littered the Attitude era of RAW. The WWE was able to lure fans like me back in though with returns of Stone Cold and the Rock for its Wrestlemania push and young talent like the Miz were keeping me around on a more regular basis. However, it was hard to get overly excited for Monday Night Raw and very little surprised me and gave me those moments when I would be on the edge of my seat.

In general, the PG-era that the WWE has been stagnant. The “big names” like Undertaker and HHH would return for Wrestlmania or another big PPV, a young talent would get a decent push here and there, and John Cena would find the WWE Title around his waist more often than not despite a severe love/hate relationship with fans, which is never quite good for your top face (but hey, the kids love buying his stuff!).

The WWE needed someone to shake everything up. Enter CM Punk.

I loved CM Punk’s wrestling talent and knew he had some good mic skills as well; however, the majority of his time in the WWE was spent mid-card leading a heel stable. During these runs, he proclaimed he was a savior as the leader of the Straight Edge Society and reminded his most recent stable, the New Nexus, to have faith his plans would succeed. As his contract with the WWE moved to its expiration (legitimately, by the way), CM Punk proved to be his own prophet.

Punk was given a shot to face John Cena at the Money in the Bank PPV for the WWE title and in Punk’s hometown of Chicago no less. Despite the face his contract would’ve actually expired sooner, Punk signed an extension to have that match be his final match. Behind the scenes, there were several reports that Punk would indeed not resign, citing frustration with his role in the company as well as wanting to take a break from the demanding WWE schedule. The WWE decided to go ahead and use Punk’s contract situation as the build. Punk went out and announced that he would be departing the company, but being a good heel he added that he would be doing it with the WWE title. Later on, Punk was allowed to “shoot” (basically speak his mind and go “off script”) on why he was leaving the WWE and vent his legitimate frustrations.

After costing Cena a main event win on RAW, Punk took this opportunity and cut a promo that got everyone’s attention:

All of a sudden, Punk became the voice of all the WWE fans that were tired of Cena’s continued push and upset with the WWE’s direction in general. Fans, like myself, who couldn’t understand things like how the Rock could be booked in the main event of WWE’s biggest event despit not wrestling in the company for years. Not to mention, he managed to pull this off in character as well as he made sure to take jabs at the fans to keep the heat on him.

Taking such candid shots at Vince, HHH, and the rest of the McMahon family got everyone talking. Twitter exploded with tweets from not only wrestling fans, but former WWE talent as well. Jim Rome of ESPN even invited Punk to come on his radio show to finish his promo.

Punk had blurred the lines of reality. Was his promo 100% shoot? Was the indefinite suspension that came after a legitimate reaction of a pissed off Vince? Was this all a complete work? It didn’t matter, RAW catapulted back into must-see-TV. Not only that you better catch it live because everyone will be talking about it on Tuesday if you miss out. The Money in the Bank PPV all of a sudden had a huge draw despite Summer Slam, WWE’s traditional big summer PPV, being one month later.

Two weeks after Punk’s suspension, he was back on RAW. He cut an opening promo and had a “contract negotiation” segment with Vince to end the show and continued his momentum. Both segments are below (quite a bit of footage, but well worth a watch), but his scathing words aren’t the highlight. Simply take a look at his face throughout the segments–he had the WWE by the balls and the crowd was putty in his hands and he knew it. Armed with his pipebomb, he continued to push his character to heights he’d never been as he applied his craft to near perfection. In keeping with his heel character, he started making absurd contract demands of Vince, including that Vince bring back a discontinued ice cream line and put his face on it, prompting chants of “we want ice cream.”

Yes, he got a wrestling crowd, longing for the days in which they had a hero proudly display his middle fingers to them followed by a beer chug and a people’s champion that spoke of shoving several objects up people’s rear ends (after a thorough buffing first of course), the same crowd that consistently jeered what they considered a PG, kid-friendly champion was screaming for a children’s treat.

Part of Punk’s heel gimmick in the WWE has always involved him trying to lead people, to have them submit to his views, boasting that his straightedge lifestyle placed him on a higher plane to lead them. It was very easy to hate or love to hate Punk and the stables he led. And here he was doing the exact same thing, saying he knew best, that he was the only one in touch with the wrestling fan, the “voice of the voiceless.” He was a complete asshole, making unreasonable demands of Vince, insulting the hometown sports teams, and even comparing Cena to the New York Yankees

The result? Vince apologized and lost his cool. Cena’s own hometown turned on him. The crowd stood behind Punk, despite the fact he tore up his contract extension in front of them, cementing that he would leave them. Punk was even interviewed by GQ the same week. He had formed a new stable, but its membership was comprised of the fans.

Then came the climax, Money in the Bank. It was the first WWE PPV that I had bought in years, but I just had to see how the final act would play out. I definitely feared a let down, as the PPV’s namesake involved a match that would allow its winner to challenge for the WWE at any time. It was the perfect cop-out to see Punk win the belt and literally lose it seconds later as he exited the company.

The title match itself did not disappoint and Cena and Punk squared off in a forty-plus minute match that was simply fantastic. As the match came to its conclusion, Vince and his “yes man” as Punk called him, John Laurinaitis came out to the ring. Cena slapped on his signature submission and Vince called for the bell a la the Montreal Screwjob on Bret Hart. The thought “great, I just paid to watch history repeat itself” definitely crossed my mind.

But just as soon as I started to fear that such a crappy end would soil the story, things took a drastic turn. The timekeeper “didn’t see” Vince’s call, so Vince sent Laurinaitis to ring the bell himself and end the match. Cena seeing this, broke his hold, and took out Laurinaitis, telling Vince that wasn’t how this would go down. Cena returned to the ring, was immediately hit with Punk’s finisher and lost the title, causing the Chicago crowd to give one of the loudest pops I can ever remember hearing.

Of course, Vince still had the ace-in-the-hole-cop-out of the Money in the Bank match. Vince tore off the King’s headset and called for Alberto del Rio to cash his title shot in immediately and get the title away from Punk to pretty much no one’s surprise. Punk though, drilled ADR with a kick, and ran off into the crowd, blowing a kiss to McMahon on his way out, belt in hand.

Next week’s RAW was a strange one. The entire show was comprised of a tourney to crown a new champion and a segment in which Vince was to fire Cena for losing the belt. The show failed to crown a champion as Vince interrupted the final match before it started so he could send Cena packing. Before he was able to do so, his “doofus son-in-law” came out, informed Vince that he was relived of his duties and that a replacement had been made: HHH himself.

With no champion crowned, Cena still with a job, and HHH in charge, it seemed that everything Punk had spent the last month speaking out against was happening right before our eyes. It was as if the WWE had taken all the momentum from Punk’s storyline and slammed the brakes.

Punk though, wasn’t done. He decided to have a bit of fun of his own and crashed the WWE Q&A session at Comic-Con to confront HHH, title in hand:

Punk was again blurring the lines of reality as this appearance began to build the hope that he would soon return to the WWE.

The next episode of RAW, however, didn’t lend much hope to that. It seemed that the WWE was once again reverting to business as usual. The show opened with the conclusion of the title tourney as Rey Mysterio claimed his first WWE Championship victory. That win seemed short-lived though as HHH later announced that Rey would defend the title later that night against John Cena, citing that Cena was denied his rightful rematch with Punk’s departure and Vince’s attempted firing. Once again, the WWE was placing Cena right back on the “you are the best” tier.

Quite predictably, Cena won and I started to wonder why I even bothered with RAW anymore. As Cena celebrated his 11th title victory, his music was cut off by Living Colour’s “Cult of Personality”. A confused Cena looked around wondering what was happening and I was wondering who in the hell would be coming out. Then out strolled CM Punk:

Wrestling’s savoir has returned. If his new theme song is any indication (well, not really new, he did use it while in Ring of Honor), Punk will be building on the superb work that he’s put together the past few weeks. He is indeed the “Cult of Personality” using his influence on the microphone to attract loyal followers with his every word.

The brilliant part about this angle though is that, while it makes for a very compelling heel role (which this will likely stay), Punk could turn face as well if he wanted to. He can be the lying asshole leading people into a web of deception or he can truly be “the voice of the voiceless” and save the WWE. Hell, he could probably still claim he is “saving” the WWE by being a lying asshole while trying to achieve his own goals. No matter how you slice it, he is now the leader of a large section of the WWE Universe who will hang on his every word and action. This could seriously go several different directions and I cannot wait to see it evolve.

The Joker had a great quote in The Dark Knight, “I just did what I do best. I took your little plan and I turned it on itself. Look what I did to this city with a few drums of gas and a couple of bullets.” As stated before, Money in the Bank is far from a big summer PPV draw, and, with its main event headlined by a mid-carder facing off against the defending top-dog champ, the WWE needed Punk to give fans a reason to care and purchase the show, opening the door for Punk to vent his frustrations. With just his pipebomb and a some razor-sharp words, Punk made his match a must-see event, became the most talked about wrestler in years, and has now thrust himself into the main event of Summer Slam where he will face off against Cena yet again.

In keeping with great Joker quotes, “This town deserves a better class of criminal, and I’m gonna give it to them.” The WWE has deserved a better class of heel for sometime now, and you can be damn sure Punk is ready to deliver.

Assassins-Creed-Revelations-Trailers-E3

Time to take a deviation from the sports posts to discuss a bit of E3.  I’ll run down the pressers of the “Big Three” later, but first I want to touch on the game I’m most looking forward to this fall, Assassin’s Creed: Revelations.  Yes, I’m looking forward to this even more than Final Fantasy XIII-2 and for those that know my video game tastes, that’s saying quite a bit.

Unfortunately, E3 didn’t exactly deliver a whole lot of new information about the game and it’s story outside of a couple of awesome trailers and gameplay demos.  In fact, it seemed as if the assumption was that everyone read the Game Informer cover story, which delivered loads of information, and didn’t really cover too much of it during E3.

Considering the issue is a month old, and GameStop was nice enough to give me a free copy, I will return the favor.  Feel free to download the entire article and soak in the info.  It’s about 10 pages worth of content and is very much worth the read.  The story, game play mechanics, multiplayer, and new locations are all covered quite in-depth for a pre-E3 reveal.

In the article, Ubisoft has promised one thing: answers.  While I’m sure Revelations will do so by first posing about 100 more questions, this is going to be a welcome addition after three straight games with incredible cliff-hanger endings.  Revelations will be the end of Ezio’s story, Ubisoft has made it clear that Revelations, much like Brotherhood, is not Assassin’s Creed 3.  In that game, we will have control of a “new assassin”.

However, we have had a whole trilogy dedicated to Ezio because his importance is much more than being just another ancestor of Desmond.  Unlike Altair, Ezio was forced into the life of an assassin due to the starting events in Assassin’s Creed 2.  In Revelations, he wants to hunt down the history of Altair and learn more about the knowledge and his devotion to the Assassin Order as hinted in the codex pages found in Assassin’s Creed 2.  Along the way, Ubisoft has stated that he will find seals that, somehow, contain the memories of Altair, allowing Ezio to relive his memories.  While this obviously screams Animus parallels to Desmond, Ubisoft wouldn’t state if that was the case or not.

And what of Desmond in this game?  Without spoiling too much of Brotherhood, players loyal to the series know that the most recent cliff hanger ending contained events that made Desmond collapse.  In the credits, you hear voices saying “get him back in the Animus” as well, without knowing if it referred to Desmond or someone else.  According to Ubisoft, those voices were indeed talking about Desmond and he is now in a coma.  He is now trapped in the Animus and must fix his fragmented mind to get back to reality (think Neo trapped in the Matrix in Matrix: Revolutions).  In this Animus existence, we will be treated to a new gameplay feature in which Desmond will be able to manipulate the enviornment of the Animus with his mind (sup Inception?) and, apparently, doing so will help him continue to live out Ezio’s memories.  Ubisoft has promised that there is a singular moment in which Altair, Ezio, and Desmond all share a key moment that aligns the three, and it exists within Desmond’s history, which we will experience for the first time.

The multiplayer will also be woven into the story as well.  Much like Brotherhood, you will be a part of an Abstergo program; however, this time around, the higher you rise in your Templar rank, the more you secret documents you can unlock to learn more about the modern-day Templar organization.  It all sounds like a very cool feature that will likely suck someone like me, obsessed with the story, into that feature this time around.

The article has much more information than I wish to type out here, but needless to say, this is shaping up to be quite a game.  That same information though should put the trailers and gameplay shown this E3 into a different perspective and, hopefully, lead to a little less headscratching.

And since this post is really about E3 anyways, below is the footage we have been treated to this E3.  The first is the cinematic trailer, showing Ezio returning to Masyaf, Altair’s home, now infested by the Templar order.  The second video is a quick teaser showing Desmond’s new existence, but be warned, it will spoil the ending of Brotherhood, so do not watch it if you need to catch up!  Finally, the third video will show actual gameplay, in which Ezio lays waste to an entire ship yard blockcade…with a flamethrower.

Is is Novemeber yet?

Imagine you are Jerry Jones (yes, I know that is a scary thought, but just go with it).  You have awoken this morning to a very hallowing reality: you officially own the worst franchise in the DFW area based on recent performance.  Not only that, you promised that the Cowboys would make a Super Bowl appearance, a home Super Bowl appearance no less.

The fans believed it, the national media bought in, and the Cowboys went on a 1-7 face-plant that led to the firing of head coach, and now national laughing stock, Wade Philips.

You start to think back to how your whole world started to crash down.

Your next door neighbors, the Texas Rangers, a team you likely laughed at as you built your gigantic Death Star next to their stadium, started doing what your team couldn’t: win, and win in the postseason.  While you still had refused to fire Phillips from patrolling your sidelines, your beloved Cowboys were being embarrassed on Monday Night Football.  To add insult to injury, they also broke Tony Romo in half.  And then your fans, the fans you have always counted on to fill your seats, buy your merchandise, pay for your overpriced parking and concessions, starting chanting something that damn near gave you a heart attack:

“LET’S GO RANGERS!!!”

For the first time ever, the Rangers were at the forefront of everyone’s sports mind.  The Cowboys, “America’s Team”, took  a backseat to the Rangers and their little Ballpark in Arlington.  And after their run ended, you could still hear talk about how soon spring training would come up again while you were introducing Jason Garrett as your new head coach.

Sure, firing a Cowboys coach mid-season for the first time ever grabbed headlines and the national attention that you crave, but you still had mumblings of those other sports that were growing louder and louder.

Then your mind fast-forwards to the moments you believed hosting the Super Bowl would save you.  Sure, your season was a nightmare, but your stadium, your masterpiece of over-extravagance, would take center stage.  The whole world would be in awe of your stadium wonder and how great future Super Bowls would be there.

Then your nightmare grew exponentially.

Sure, you couldn’t control the weather and how ill-prepared DFW was for the ice and snow that seemed to be God’s cruel joke against you, but you couldn’t believe the negative reaction that got.  All those “hardened” northern writers were apparently shocked that winter could exist here, but hey, they probably think everyone rides a horse here too right?

But then the game happened…well really, “temp-seat-gate” happened and all of a sudden everything you did again was overshadowed by failure, failure with your name attached to it.  You knew deep down that no one would remember this game, just this ticket disaster in which fans cursed your name as they were turned away from your stadium.

Your mind comes back to today and you think about the other sports franchises in the area.  The Mavericks are fighting to hold down a 2-seed for the NBA playoffs.  The Stars, a team whose incompetent owner completely handcuffed them (seriously, Hicks is nothing like you because you at least pay the bills on time right?), came within just a single win of clinching a playoff birth no one expected.  Hell, even that soccer team in Frisco, FC Dallas, damn near won the MLS Cup.  And those damned Rangers had their World Series run, but now they are the best team in baseball looking to go 10-1 this afternoon.

The Cowboys, your pride and joy, were the 9th worst team in the NFL.  Normally, despite such a season, you would believe the media here would be examining your draft pick twenty different ways, but the main stories are the Stars falling short and the Rangers making a historic opening season run.

Hell, you wonder if there will even be a season.  You are on the inside of the lockout mess, you know how bleak the outlook is.

This all has to be someone else’s fault right?  You put together enough talent to win.  So what if people kept on talking about your supposed weaknesses in both trenches, you had the QB, the star WRs, Felix freakin’ Jones (you do love your Razorbacks), and Ware could play defense all on his own right?

Your mind races, you remember Wade.  Only a bumbling fool could’ve messed that up.  After all Garrett went 5-3 when he took over.  You take a deep breath, you know things will be ok.  Another star skill player with that number 9 pick will surely put you over the top with your new coach.

You completely forget that the Ranger game is on this afternoon and start channel surfing.  You finally see something to make you smile, a football commercial.

But wait…you don’t remember signing off on this.  You keep watching it talk about winning football coming back to Dallas.  “Of course it will!” you say to yourself.

Then you realize it is a commercial for the new arena league football team coming to town, the Vigilantes.

A thrown remote, a cracked 72-inch plasma, and several expletives later, you don’t know what to do.  You are sick to your stomach and your blood is boiling.  Then your Blackberry buzzes and its  a text from your son wondering if you just saw the Rangers take an early lead on the Tigers.

As your Blackberry creates another divot in your plasma, you keep telling yourself “it isn’t your fault Jerry, it isn’t your fault.”

The sad part is, you believe it.

Michael_Young

It’s surprising how much can change in a day.

First we go from Michael Young requesting a trade, John Daniels and Nolan saying they’d attempt to accommodate Young if it would help the team, to Michael Young saying his time with the Rangers is done.  Well, “done” is probably being far too nice in this situation.

As Evan Grant broke last night, he was ever so willing to scorch the earth:

“I’ve kept a low profile out of respect for the team, the coaching staff, my family and the fans because I didn’t want to put anybody on an unnecessary roller-coaster,” Young said in a brief phone conversation. “Now, I think it’s important to address the inaccurate portrayal that is being painted. The suggestion that I’ve simply had a change of heart and asked for a trade is a manipulation of the truth.”

“I want to be traded because I’ve been misled and manipulated and I’m sick of it,” Young added.

However, he declined to reveal details of how he was misled or manipulated.

“That would be unproductive for everybody, particularly my teammates and coaches,” he said. “I know the truth and Jon Daniels knows the truth and I will sleep well.”

Young wasn’t done talking either.  Ken Rosenthal of Fox Sports got the following:

“To suggest that there was just a couple of weeks off and I had a change of heart in terms of what position I wanted to play is inaccurate,” Young said.

“I’ll be the first to admit that I was not particularly keen on the idea of being a DH. But I did agree to do it. I wanted to put the team first. I wanted to be a Ranger. But in light of events that happened in the process, I got pushed into a corner one too many times. I couldn’t take it anymore.”

And, as Lone Star Ball pointed out, it’s hard to believe that this is the same person that said this just six weeks ago:

Young has agreed to become the Rangers’ primary designated hitter and “super utility” infielder. He expects to get playing time at all four infield positions, including first base, where he has never previously played.

The willingness to put the needs of the team first is not a new development for Young. He came up as a second baseman, was moved to short, and more recently, moved to third to make way for Elvis Andrus.

For Young, the desire to remain with the Rangers is a larger factor than the desire to have things his own way.

“This is where I want to play,” he said Wednesday in a teleconference. “I’m willing to make a pretty big sacrifice to do that.”

That sacrifice has a quick shelf-life it seems.

But forget six weeks ago, let’s try two years ago.  Many people seem to forget that Young was not exactly willing to move from SS to 3B in order to make room for Elvis.  No, instead, Young demanded to be traded.  He didn’t understand the logic of giving a kid his spot as he was coming off a Gold Glove season; furthermore, Young had already offered to move positions when the Rangers were exploring trading A-Rod for Soriano.  Why do it again?

First off, offering to move from 2B to SS is hardly a sacrifice.  Sure, it is a position he wasn’t all too familiar with, but SS is a much higher profile position as far as the infield is concerned.  Hell, just look at the money the two positions make.  Young moved to SS fulltime in 2004, and at the end of the 2002 season, 2B made an average of $3.2MM and SS made an average of $4.1MM (source), nearly a full million dollar difference.  Young’s last season at SS was 2008 and during that season 2B averaged $3.5MM and SS averaged nearly $5MM (source), a widening gap of now $1.5MM.

Michael Young also went on to win his only Gold Glove under this new spotlight as well, despite a very subpar UZR of -4.2 that year.  I’ll spare a huge sabremetrics lesson (if you want that, go here) but a UZR of zero is average at a position, anything plus is above average, and minus is below average at the position, meaning Young won the Gold Glove as a below average SS.  In comparison, Andrus had a UZR of 12.1 and 0.1 his past two years.

So, yes, the move was hardly a sacrifice.  And it paid off huge as Young inked a 5-year, $80MM contract in 2007.  The Rangers have only signed two contracts worth more money: A-Rod and the newly signed Adrian Beltre.

Now came the move to 3B, the one he didn’t want.  Despite the fact Elvis is obviously the SS of the future and a clear upgrade defensively over Young, Young did not want this move.  In fact, once he was told this would happen, he requested a trade.  Now, the rumor was that new president, Nolan Ryan, had a sit down with Young and had a heart-to-heart, after which he supposedly resended the trade demand.

However, take a look at the quotes that are often forgotten from this period of time:

Jon Daniels on Young tonight:

“We’re not looking to trade him and have no plans to. We plan on him being a big part of our ballclub going forward.”

Young is upset that he wasn’t given a choice about the position switch, saying, “My hand’s been forced with this one.”  He says he’s “adamant” about not playing third base.

According to Rosenthal, Young was “absolutely livid” that the Rangers would request such a move just months after he was awarded his first Gold Glove (the award was not supported by his advanced statistics).  The team was hoping to clear a spot for top prospect Elvis Andrus, but now they’ve got a real problem on their hands.

Well now, doesn’t this seem familiar?  JD says Young won’t go anywhere, Young is upset at moving positions and even claims that his hand has been forced.

So now we fast-forward to 2011 and have the same damned situation on our hands.  Except this time, the Rangers actually went to Young first on a move to DH before they signed Beltre.  Reports littered the radio that Young would definitely move to DH should the Rangers sign Beltre and he later confirmed that after his signing.

Much like Andrus, Beltre is a clear defensive improvement, and a more proven one than that.  Michael Young’s career UZR/150 (an average UZR rating, per 150 games) over two years was an abysmal -7.5 (his career UZR/150 at SS wasn’t much better either, -10.2). Beltre on the other hand, over nine years at 3B has an UZR/150 of 15.3.  There is absolutely no comparison defensively.

Much is made that Beltre is a “contract year” hitter and that Young’s batting numbers are clearly better; however, over his career, Beltre’s slash line (AVG/OBP/SLG) are rather comparable.  Young sits at .300/.347/.448 and Beltre at .275/.328/.462.  So the Rangers give up a bit of average for a little more pop; however, when you consider the amount of runs that Beltre will save by his defensive play, the offensive “hit” the Rangers take will more than even out.

The sabremetric analysis agrees as well.  WAR (wins above replacement), which estimates exactly what it sounds like it does: how many wins does a player give above a replacement, gives the tale of the tape as Young at 25.6, and Beltre at 50.8.  There is no question the Beltre signing is a huge improvement for Texas.

But the Rangers, recognizing that Young’s bat is still an asset, wanted to keep him on as a primary DH role.  Apparently, the signing of former Angels C/1B/DH, Mike Napoli, changed everything and caused Young to rethink his new role.

However, this just doesn’t make sense.  Napoli, while a great addition, is not quite an every day player yet in this lineup.  His career slash line is .251/.346/.485; however, against lefties, he boasts a .287/.391/.537, giving the Rangers a much needed potent bat against lefties.  Napoli’s role is easily that of a bench player or selective starter against lefties with Young on the roster.  His slash against righties, .208/.329/.467, does not justify stealing ABs away from Young on an everyday basis.  With JD saying 1B was Moreland’s job to lose, the logic speaks more to Moreland losing ABs against lefties with Napoli getting those starts at 1B.  Napoli would also see playing time as a backup catcher as well as a constant go-to power bat off the bench.

But taking away from Young’s playing time? I just don’t see it.  If Young was agreeable to his role as DH with Beltre, he should be no less agreeable with Napoli on the roster.  Add in the fact that Kinsler is practically guaranteed to miss a quarter of the season as usual, and Young still gets considerable time in the field beyond just the occasional sub.

It’s probably time we start calling a spade a spade.  If Young does this kind of crap in any other major baseball market, he’d be crucified.  For some reason, it seems some Ranger fans are willing to give Young a pass simply for being a “team player” for so long.  As I’ve shown previously in this post, Young hasn’t exactly been the shining example of a selfless teammate as he is often made out to be, and this latest demand for a trade is no better and it isn’t just his recent quotes that are doing damage, it’s his timing.

If Young really had a problem with being a DH, he should’ve requested a trade after the Beltre signing.  That way, we could’ve resigned Vladdy as DH, allowing Napoli to be the needed insurance should he hit another late-season skid.  Instead, Young has waited until he was signed.  And now that the Rangers have also lost out on Manny and Thome, Young knows there are no more free agents that can easily replace him in the DH role.

Of course, by scorching the earth now, Young has severely crippled the Rangers’ hand in trade discussions.  Originally, JD said he’d attempt to accommodate Young’s demand “only if it helped the team.”  This is the best way you can publicly handle a player wanting to leave as it keeps your bargaining position somewhat strong.  JD is basically saying “yes, I’m looking for a move, but I’m not moving Young without helping the club.” However, by scorching the earth, Young has become a pain that we need to get rid of which severely lessens his trade value.  Other teams will use this to their advantage to not only offer less value in players, but also attempt to make the Rangers eat more of Young’s huge contract.

The timing and ferocity of Young’s comments makes this seem like a calculated move.  It seems clear to me that Young has some serious issues with JD, not only from his quotes, but again, his timing.  Picking now as his time to no longer stay silent is a clear shot to cripple JD’s planning and negotiation efforts.  It’s as if Young is saying, “here is what I think of you and your plan for the future of the Rangers” and then shoots JD the finger.  And of course attempting to subvert the efforts of the GM also hurts the Rangers as a whole.

So is Young really the selfless teammate he’s been projected as?  Based on his history and his recent actions, I seriously doubt it.  Young simply can’t handle the Rangers placing him in a role that best suits the team.  While his move to SS was his call, it earned him a huge contracts and a bigger role with the team.  However, when JD saw better defensive replacements for Young and wanted him to move for the good of the team, Young has resisted vigorously.  JD wouldn’t be doing his job if he wasn’t looking to improve the Rangers at every spot, regardless of any veteran tenure.

I’m upset that Young will likely no longer be a Ranger, but I’m more upset by how he is handling it.  If you have problems with JD and how the Rangers handled your situation, fine, keep it to yourself.  Don’t go to the media and insinuate that the front office is full of a bunch of backstabbing bastards that only wanted to “mislead” you.  Seriously, hinting that JD won’t be able to sleep at night is ridiculous.  Young was still going to be a major part of this team and still the face of the franchise; however, that clearly isn’t what he wanted.  No heart-to-heart with Nolan will salvage the situation this time.

It’s an absolute damned shame that this is the way Young’s tenure here will end.

It’s time for my only happy postseason memory to be replaced.  That memory was the sole Rangers postseason victory before 2010.  And I didn’t even get to witness it.  I was playing a baseball game myself.  I was eleven.

It’s time to replace that with the memory of watching the game with my dad and girlfriend (a Cubs fan, but she’s forgiven for hating the Yankees).  A few hours of nerves and excitement that I had never felt before in all my time watching sports, culminating in a absolute moment of relief when Kinsler drove the final nail in the coffin and feeling like I was in a dream as I watched Cliff Lee finish his complete game to send the Rangers to the ALCS.

It’s time to be thankful for Nolan Ryan, Chuck Greenburg, John Daniels, Ron Washington, and Mike Maddox.  Whether it was the old-school approach to pitching, buying the team from an awful owner, making fantastic trades, sticking to the course of developing our young talent (and actually holding on to them for once), focusing on defense and base-running, or creating a clubhouse atmosphere unlike any in baseball, none of this happens without them.

It’s time to appreciate just how damned important that zero-hour signing of Justin Smoak was after he was drafted in 2008.  That deadline draft-pick signing turned into a Cliff Lee trade that turned into two of this organization’s biggest wins ever.

It’s time to leave all the awful seasons, awful trades, awful owners, awful contracts, and awful postseason history behind.  And oh my have there been a bunch of all of the above.

It’s time to celebrate as Rangers fans, especially those of us that have stayed with this team through thick and thin: from Nolan Ryan to Chan Ho Park and back again to Cliff Lee.

It’s time to laugh at Sports Illustrated for picking the Rays to sweep the Rangers because that “beast from the AL East” would easily win with their “superior pitching staff”.  That sound you hear is Cliff Lee and C.J. Wilson laughing their asses off.

It’s time to welcome the Yankees into our house for a change.  Where last time they visited, we swept them.  Where Mo Rivera has blown multiple saves.  Where yes, we have still yet to win a single playoff game in our history.

It’s time to change that as well.

It’s time to show the Yankees and the rest of the baseball world that there is nothing more dangerous than a team that has nothing to lose, one playing with house money and a chip on their shoulders.  A team that has just tossed the franchise postseason gorilla off their backs, one that traces back all the way to Washington D.C. when they were the revived Senators.  A team who, previously known only for a huge slugging offense, broke two ALDS pitching records (team strikeouts in a series and Cliff Lee for individual strikeouts), and scored the majority of their runs tonight on nothing more than aggressive and smart base-running.

Yeah, so I had this “brilliant” idea a few months back that pretty much blew up in my face.  As usual when I start writing something, it ends up as a much bigger project than I originally planned.  Excuses aside though, I hate leaving loose ends open.  Now, no I don’t have the full detailed posts finish for my little Final Fantasy countdown and honestly (and I’m not sure when I’ll complete them…), but I figured I could post the rest of my list and give some brief descriptions.

Why so brief? Well, football season starts this weekend and the Texas Rangers look poised for their first playoff run since 1999.  I might be a huge gaming nerd, but I’m an even bigger sports nerd.  I’m the most active on this site during football season and I love writing about ND Football more than anything (and most of my readers it seems).  So that’s where my focus will be.

Anyways, enough talking, here’s the remaining list.

6. Final Fantasy XII

One of the more adventurous entries in the series.  Square-Enix turned the usual battle system completely on its head and introduced the Gambit system and Active Dimension Battle, allowing for programmable AI control as well as full positioning control of the party in seamless battle.  The system was met with mixed reviews that spanned every part of the opinion spectrum.  Personally, I liked the system a lot, but wished the Gambit system had been just a bit more robust in its AI programming (blame it on the computer nerd in me).

As for the characters and story, it too took a different direction than the rest of the series.  The “main character”, Vaan, really had very little to do with the story.  He is merely telling the story of Ashe and the war she has been thrust in the middle of from his point of view.  Unlike other entries in the series, it is also hard to say who the “bad guy” is.  Although the main antagonist is Vayne, a group of god-like beings, the Occuria, are also revealed to be pulling the strings of humanity throughout history, including Ashe.  Thanks to a “hertic” Occuria, Venat, Vayne is able to obtain the power to fight against the Occuria’s plans; however, the cost of doing so would be a massive war the likes of which the world has never seen.  Eventually, Ashe and company find their own way to stop Vayne, stopping the Occuria’s control of man as well as a massive war.  My general opinion of the story was that it was decent, but short.  I liked that it was something different; however, I felt as if there were several other arcs that could’ve been discovered.

The game also featured a group of side-quests called Hunts that allowed for the player to fight some of the toughest monsters the game had to offer.  This system was a game within the game that unfortunately not too many players fully went into (myself included).  While a great system, the short story does not quite lend itself to any real desire of exploring these fights other to say you did it.

In the end, the game had some absolutely fantastic elements to it; however, the story really brought it down for me.  It wasn’t until the very end until I really felt like I got into it and for me, Final Fantasy games are primary story driven.  That is the main reason this game got drug down on this list.

5. Final Fantasy V

While the story wasn’t anything too special, it was far from horrible.  There were plenty of twists throughout that kept me very engaged in the game.  However, this game will be forever lauded for taking the job system of Final Fantasy III and damn near perfecting it.  Like Final Fantasy III, the player could always change jobs whenever they wished; however, abilities from jobs could be mixed and matched.

This concept alone still makes Final Fantasy V a joy to play and allows for players to take completely different approaches on multiple playthroughs as well as multiple different strategies on how to approach the game.  The system was also beyond simple to grasp, offering very little learning curve.  Not only that, the job system continues to blossom throughout the game, with more jobs unlocking throughout the story (including “hidden” jobs unlocked in side-quests).

With this revamped job system so well woven into a pretty decent story, Final Fantasy V stands the test of time and still stands out as one of the very best in the Final Fantasy series.

4. Final Fantasy VII

This game marked the birth of the “next-gen” or “modern” Final Fantasy game.  Despite this game often being slammed for honestly having nothing more than “rabid fanboys” screaming its praises, Final Fantasy VII took the Final Fantasy series to another level.

Of course, the biggest of these changes was largely visual.  Fans of the series were wowed by the CGI sequences used to tell the story.  The expansive city of Midgar, in which the game’s opening arc occurs, is only but part of a far larger world.  Weapons like Cloud’s massive Buster Sword, Barret’s machine gun arm, and Sephorith’s ridiculously long katana served as quite the eye-popping armament for the game’s cast.

The story itself also is one of my favorites.  Initially, the main protagonist Cloud is a mercenary hired by the small environmental group AVALANCE to help strike a blow to the Shinra Electric Company by blowing up one of their Mako reactors.  Mako, Shinra’s electric invention has caused the city of Midgar to prosper greatly, but the AVALANCE group sees the truth behind the new-found electrical source–it is killing the very life of the Planet itself.

As the game goes on, it becomes clear Shinra had their hands in a few other questionable technological practices.  Their elite fighting force, SOLDIER, were infused directly with Mako, and in some cases, subject to genetic experiments.  And thanks to finding the remains of an ancient being known as Jenova, they were able to create soldiers whose abilities were practically super-human.  Although this little practice eventually creates the main-antagonist, Sephorith, who, in events before the game, snaps once he finds out about the horrible experiments that created him and sought to destroy life on the planet with a meteor.  He believe if he placed himself at the center of this massive strike, the Lifestream, the true source of Mako energy, would attempt to heal the Planet and he would be able to merge with this power to become a god.

The combination of an iconic villain,  amazing graphics, some of the most memorable music in the series, actually killing off one of the main characters in the game (SPOILER: ARIES DIES), and a story that has spawned three additional games and a full-length movie help to place this as one of the best Final Fantasy in the series.  Several other additions such as the optional “Weapon” super-bosses, the virtual playground that was the Gold Saucer, and the Limit Break system helped to set this game apart as well.  Even the materia system was a simple, yet effective way to customize each character in a different fashion.

3. Final Fantasy X

If Final Fantasy VII defined the “modern” Final Fantasy, Final Fantasy X defined what a “next-gen” Final Fantasy should be.  With yet another graphical quality jump, Final Fantasy X was also the first Final Fantasy to feature full voice-over.  For the most part, the voice-overs were pretty good for a first attempt, even if it did create on of the most awkward scenes ever.

Final Fantasy X also took a big risk with its battle system.  The now traditional Active Time Battle reverted to a completely turn based battle, even to the point of being able to see the order of who would attack when (including enemies).  On top of that, the player was free to swap members in and out of the party at will in the middle of battle.  Much to my surprise, this system worked flawlessly and actually made me use more of the cast in battle than I usually ever do in a Final Fantasy game.

The story as well was very well done as well, despite the games major drawback of having one of the most annoying main characters ever (seriously, Tidus. Is. AWFUL.).  Tidus is trust into a strange world and seemingly is tossed back in time, going from being a blitzball superstar in the technology advanced Zanarkand, to being in a small beach village without a single machine in sight.  He finds himself in the middle of an epic struggle between a large monstrous entity known as Sin and the rest of the people of the world, Spira.  He learns that this struggle has gone on for several centuries, and the summoners of the land train and hope to defeat Sin to give the people of Spira a 20 year “Calm”.  However, this Calm is temporary as Sin returns yet again after each 20 year period.  Not only that, the defeat of Sin means a summoner must call their “Final Aeon” which, in turn, takes their life.

As the story progresses, Tidus falls in love with the summoner seemingly destined to bring about the next calm, Yuna.  Tidus not understanding the ways of this strange world tries to figure out a way in which he can save her, as well as returning home to Zanarkand, whom everyone keeps trying to tell him has long since been a wasteland.  The game’s climax hits once the party finally arrives at Zanarkand.  Tidus learns it was indeed destoryed, learning that he hasn’t been thrown back into the past, but rather the future.  Later on, he finds out the Zanarkand he knows was nothing more than a dream of the Fayth whom remembered the old days.

The surprises don’t end there.  Although Tidus knew for some time, thanks to another party member Auron, that Sin was his own hated father, Jecht, is was never clear how this happened.  As Yuna reaches the end of her pilgrimage, all is revealed.  She must choose someone to become her Final Aeon to destroy Sin; however, doing so would cause that person to become the monstrous beast in 20 years.  It is at this point, it becomes clear that the religion of Yu Yevon they all followed and sacrifices that all summoners had made was nothing more than a vicious cycle of control that had no point.  Yuna refuses to create her Final Aeon and chooses to find a different way to destroy Sin without sacrificing herself or her friends.

Eventually, the party goes directly inside of Sin, meeting up with Tidus’ father Jecht.  Father and son eventually reconcile; however, Jecht says that he still must be destroyed, otherwise, Sin will never die and he will eventually become Sin completely, soon having no memory of who he is.  With this knowledge, the party is then forced to face off against Jecht’s Final Aeon form.  His death cripples Sin internally and is destroyed; however, their work is still not done.  Upon Jecht’s death, the entity known as Yu Yevon begins possessing each of Yuna’s aeons one-by-one, forcing the party to destroy all of them.  With nowhere left to run, Yu Yevon finally appears in his true form and the party destroys it, ending Spira’s scourge forever.  Doing this however, destroys the dreaming Fayth, causing Tidus to disappear from his love for good (until Final Fantasy X-2 comes along and shits all over this ending).

Despite my legitimate annoyance for the game’s main protagonist, the story was still solid enough to have me enjoy it.  With a solid battle system, simple leveling system (even if you could eventually make clones out of everyone), and a rather fun take on the limit break system with overdrives, this game raised the bar once again for Final Fantasy titles.

2. Final Fantasy IX

Final Fantasy VII and Final Fantasy VIII took a very modern approach to not only the game, but the stories, weapons, and settings were all very modern in nature.  To say it was moving away from settings and stories that felt very much not Final Fantasy was an understatement.  Therefore, with Final Fantasy IX it was time to go back to basics.  The crystal made it’s return into the story (and the game’s logo) after a two game (and arguably three game) absence.  The time setting was back to a more medieval age.  Non-human characters were trust back into the mix, including Vivi who was among a group of black mages that were an homage in style to the original Final Fantasy sprite.  The character’s themselves were not proportioned in any life-like way as they all looked very much like a 3-d versions of sprites.  Finally, all characters reverted back into traditional Final Fantasy jobs that could not be changed and the battle party was back to the more traditional four character setup.

The move worked, brilliantly–a modern Final Fantasy could indeed have that “old school feel”.

The battle system tossed in some of the old with some of the new.  The ATB battle system made its return yet again, with each character having separate special abilities depending on their static job.  The twist though was that abilities could be both equipped and learned.  As opposed to previous games in which you needed to hit a certain physical or job level to learn certain spells and abilities, in Final Fantasy IX, you simply needed the rest piece of equipment.  Said abilities could still be learned permanently by earning enough AP through battle; however, it was not required.  This allowed the player to still customize their characters in a very unique way: learning everything possible, learning only essential abilities, or learning nothing and changing equipment/abilities as they go.  The limit break system also made its return, this time bearing the new name of “Trance”, a transformation that allowed for powerful new abilities to be unlocked for a few rounds.

As usual with the games this far into the countdown, I’m a huge fan of the story.  The plot itself is fairly standard for the Final Fantasy realm: one person seeks to take over everything, we find out someone else is pulling the strings, and then said person seeks to rule/destroy the world himself.  There are of course a few twists specific to this game.  World domination is sought by Queen Brahne, adopted mother of the female lead, Garnet, who uses the classic summons (in this game called Eidolons) in order to literally wipe entire cities off the map.  It is thought that a “weapons dealer”, Kuja, is pulling the strings; however, in a surprising move, Brahne tries to eliminate Kuja to keep everything for herself and Kuja promptly destroys her.  Soon, the party learns that a man/android named Garland (hello again old Final Fantasy reference) from a strange world called Terra was giving orders to Kuja.  However, Garland turns on Kuja and abandons him, telling him he forgot his true purpose.

Once the party arrives on Terra, that purpose is explained.  Terra was dying, and the planet’s survival called for the assimilation of another planet, and that target was Gaia, the party’s home world.  Garland saw how Gaia continually warred so he created a species called Genomes to house the assimilated souls of the Gaian that the Terrans could take over.  However, war stopped, so he created another Genome to incite massive war on Gaia, Kuja.  However, he created Kuja as mortal, and created Zidane, the game’s main character to eventually replace Kuja.  Jealous of this, Kuja kidnapped Zidane and abandoned him on Gaia, one of several acts of rebellion that eventually caused Garland to turn on him.  Angered his creator betrayed him, Kuja mastered the power of trance and destroyed Garland and eventually Terra.  From the grave, Garland warned Kuja his plans of world domination were worthless as, unlike other Genomes, Kuja was created mortal, hence the need for someone like Zidane.  Tossed into a further rage, Kuja sought to destroy everything if he could not have eternal rule, seeking to destroy the center of all life in the universe, the crystal.

Zidane and company eventually track down Kuja and stop him; however, his death spawns a mysterious godlike-entity called Necron whom, witnessing Kuja’s desire to end all life determined that all life eventually seeks death.  Therefore, it was going to be so kind and stomp out all life in the universe to stop what it saw as a pointless cycle.  One of the toughest boss battles in any Final Fantasy series begins, and the party eventually defeats their last surprise foe.

Beyond just the basic plot, all the characters are rather well developed as well.  Zidane has his mysterious past as a Terran, as well as his love for Garnet.  Garnet struggles with her past as one of the last surviving summoners, as well as her responsibilities as a princess and later queen.  Vivi struggles with the meaning of his life and existence itself, seeing as he was one of many mass-produced black mages.  Those are just three of the major examples that stand out, and the game does a fantastic job in allowing the player to get into each character.

In the end, Final Fantasy IX did a fantastic job of paying homage to the classic games that came before it while creating a fantastic universe with a great story and fantastic characters.  The game play was extremely fun, allowing hardcore grinders and more causal players alike several different paths in which to play the game.  If you have a PS3/PSP and a PSN account, this game is available for $9.99.  If you haven’t played it, buy it now.  Seriously.

1. Final Fantasy VI

And now we finally hit the end of the countdown that lasted months instead of a couple of weeks with the game I consider the pinnacle of the Final Fantasy series, Final Fantasy VI.  The gameplay was simple, grab your party of four with each character having a unique ability.  Beyond that, you could further customize your characters by choosing which magic spells they could learn and enhance their stats for the first time ever through accessories.  The plotline itself was also very simple: there’s an evil empire hell-bent on world domination through the control of magic.  One psychopath in said empire completely upends it and his rule of terror must be stopped.

In this game though, the difference is in the characters.

Starting with the game’s villain, Kefka is unlike the other villains in the Final Fantasy series.  He doesn’t just seek god-like power, he obtains it.  He doesn’t try to destroy the world, the flat out does it.  He doesn’t dream of ruling the world, he does, and with an iron fist at that.  In the second half of a game, there is even a cult that worships him.  He kills people with no remorse, poisons an entire castle against direct orders and killing some of his own men in the process, burns another one for insulting him, kicks his own emperor off a floating island to his death with no hesitation, and with his god-like powers, he punishes any city he deems disobedient with his “Ray of Judgement” — yes he is his own personal Death Star.  Remember that line Alfred had in the Dark Knight that some men just want to see the world burn?  That’s Kefka.  On top of that, his laugh is easily the most memorable of all sounds in the serious — even with limited sound technology, you knew the guy sounded like a maniac.

As for the heroes, Final Fantasy VI had an ensemble cast of fourteen characters, two of which were “hidden” characters which was a first in the series.  For the first time in a Final Fantasy game, these players could be swapped in and out of the party.  In several points of the game, you needed to form three parties to safely traverse dungeons or survive certain battle events, another first in the series.

In the first half of the game, you meet each of these characters (save for the two hidden ones), and get a basic rundown of each one.  However, after Kefka sets fire to the world, the game moves away from its main protagonist, Terra, to Celes, whom is on a deserted island with her former colleague, Cid.  The second half is then broken down into a series of side quests that reunite the party.  Each of these quests dive deeper into each character as you learn about their pasts and deeper struggles that they don’t bother to mention during the first half.

For instance, Locke, is at first a seemingly carefree treasure hunter who appears to have quite the thing for Celes.  Later on you learn he became a treasure hunter in order to find a legendary treasure to revive his love, Rachel.  We come to learn that Locke attempted to prove his worth to her father by exploring a dangerous cave with her; however, a bridge started to collapse beneath them and Rachel shoved Locke out of the way, nearly falling to her death in the process.  Although Locke nursed her back to health, the fall caused a case of amnesia and she remembered no one.  Rachel’s father was furious and kicked Locke out of the village.  A short time later, and imperial attack destroyed the village and killed Rachel in the process.  It was for this reason Locke hated the Empire.  We also come to find that he initially saved and vowed to protect Celes earlier in the game because she reminded him so much of Rachel.

Locke’s back-story is just one of many that are explored and despite the sheer size of the cast, they are all done quite well.

The sheer depth and size of the game is flat out amazing, especially when you consider it was released in the SNES era.  Along with having a solid story and amazing character depth unparalleled in a Final Fantasy game, the game introduced the Coliseum, the first location created for the sole purpose of a consistent side-game.  “Desperation attacks”, a random, powerful attack unleashed when a character was at low health, was the birth of the Limit Break system and its spin-offs.  The game also featured multiple endings whose length would change depending on how many people to gathered together again in the second half of the game.  To top it all of the game contains some of my favorite and most memorable moments in any Final Fantasy game, most notably the scene at the Opera House (best video game scene of all time, prove me wrong), Kefka’s destruction of the world, and an epic gauntlet of a final battle forcing the player to take on three challenging bosses before finally facing off against Kefka.  This game holds the number one spot for a damn good reason.

© 2011 NDtex.com This site is not endorsed, sponsored, or affiliated with the University of Notre Dame. Suffusion theme by Sayontan Sinha